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Netcode for GameObjects Tutorial Videos

This section aims to collate a series of Multiplayer Unity Networking tutorial videos that teach various concepts of the new Unity Official Multiplayer solution Netcode for GameObjects, all made by Dilmer Valecillos. Learn more about Dilmer Valecillos and his Youtube channel and don't forget to click the subscribe button.

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These tutorials use Unity v2021.1, and Netcode for GameObjects 1.0.0 prerelease.

Dilmer teaches you all about the new official Unity multiplayer solution and how to get it set up quickly in your own project with Unity 2021.1.f1 and 2020.3.x
Dilmer teaches you many more features available in this package:
  • NetworkVariable types and how to use them
  • Network Transforms to synchronize player position across the network
  • Synchronization of Player HUD over many clients
  • Player client controller and Network Behaviors
  • How and why should you use ServerRpc (Remote Procedure Calls)
Dilmer takes a look at the Network Animator component and how you can synchronise animation states with other clients connected to the server or client-host. Features covered:
  • NetworkAnimator component
  • NetworkVariables with enum type for player state
  • Using CharacterController to control the player
  • Using ServerRpc to keep track of player state
  • Animation state based on NetworkVariable player state
Dilmer looks at how to set up multiplayer capabilities available over the internet
  • Setting up Relay server through Unity Services
  • Adding Unity Relay and Unity Transport UDP packages
  • Adding a new multiplayer relay scene with the Unity Transport in the NetworkManager
  • Creating a RelayManager singleton to create a Relay allocation and also provide a join code to clients connecting via relay
Community Contribution

Thank you to Dilmer Valecillos and his Youtube channel for the video tutorials! These contributions are a fantastic help to the community.