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Event consumption

There are currently four types of events supplied by the NetworkDriver:

public enum Type
Empty = 0,

As mentioned, there are a few subtle differences running the driver as a host or client. Mainly when it comes to consumption of events.

Both your client and your server loop will want to consume the events that are produced by the NetworkDriver. And you do so by either calling PopEvent on each NetworkConnection similar to how we did before.

DataStreamReader strm;
NetworkEvent.Type cmd;
while ((cmd = m_Connection.PopEvent(driver, out strm)) != NetworkEvent.Type.Empty)
; // Handle Event

You can try calling the PopEventForConnection on the NetworkDriver as we did in the ServerBehaviour example:

DataStreamReader strm;
NetworkEvent.Type cmd;
while ((cmd = m_Driver.PopEventForConnection(m_Connections[i], out strm)) != NetworkEvent.Type.Empty)
; // Handle Event

There is no real difference between these calls, both calls will do the same thing. Its just how you want to phrase yourself when writing the code.

And finally to receive a new NetworkConnection on the Driver while Listening you can call Accept

NetworkConnection c;
while ((c = m_Driver.Accept()) != default(NetworkConnection))
; // Handle Connection Event.
EmptyThe Empty event signals that there are no more messages in our event queue to handle this frame.
DataThe Data event signals that we have received data from a connected endpoint.
ConnectThe Connect event signals that a new connection has been established.

This event is only available if the NetworkDriver is not in the Listening state.
DisconnectThe Disconnect event is received if:
1. Disconnect packet was received (calling NetworkConnection::Disconnect will trigger this.)
2. A socket timeout occurred.
3. Maximum connect attempts on the NetworkConnection exceeded.

If you call Disconnect on your NetworkConnection, this will not trigger an Disconnect event on your local NetworkDriver.