Skip to main content

Network Animator


These tutorials use Unity v2021.1, and Netcode for GameObjects 1.0.0 prerelease.

Dilmer takes a look at the Network Animator component and how you can synchronise animation states with other clients connected to the server or client-host. Features covered:

  • NetworkAnimator component
  • NetworkVariables Vector3 and permissions
  • NetworkVariables with enum type for player state
  • Using CharacterController to control the player
  • Using ServerRpc to keep track of player state
  • Animation state based on NetworkVariable player state

Video published 15th Nov 2021

For project files access, check out the repository here:

Community Contribution

Thank you to Dilmer Valecillos and his Youtube channel for the video tutorials! These contributions are a fantastic help to the community.