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Core Features


These tutorials use Unity v2021.1, and Netcode for GameObjects 1.0.0 prerelease.

This Unity Multiplayer tutorial will teach you how to implement:

  • NetworkVariable types and how to use them
  • Network Transforms to synchronize player position across the network
  • Synchronization of Player HUD over many clients
  • Player client controller and Network Behaviors
  • How and why should you use ServerRpc (Remote Procedure Calls)

Video published 15th Nov 2021

For project files access, check out the repository here:

Community Contribution

Thank you to Dilmer Valecillos and his Youtube channel for the video tutorials! These contributions are a fantastic help to the community.