Unity Netcode for GameObjects (Netcode) uses Unity Transport by default and supports UNet Transport (deprecated) up to Unity 2022.2 version.
The transport layer establishes communication between your application and different hosts in a network.
A transport layer can provide:
- Connection-oriented communication to ensure a robust connection before exchanging data with a handshake protocol.
- Maintain order delivery for your packets to fix any discrepancies from the network layer in case of packet drops or device interruption.
- Ensure data integrity by requesting retransmission of missing or corrupted data through using checksums.
- Control the data flow in a network connection to avoid buffer overflow or underflow--causing unnecessary network performance issues.
- Manage network congestion by mediating flow rates and node overloads.
- Adjust data streams to transmit as byte streams or packets.
Netcode's default transport Unity Transport (UTP) is an entire transport layer that you can use to add multiplayer and network features to your project with or without Netcode. See the Transport documentation for more information and how to install.
UNet is a deprecated solution that is no longer supported after Unity 2022.2. Unity Transport Package (UTP) is the default transport for Netcode for GameObjects. We recommend transitioning to UTP as soon as possible.
You can use any of the community contributed custom transport implementations or write your own.
The community transports are interchangeable transport layers for Netcode and can be installed with the Unity Package Manager. After installation, the transport package will appear in the Select Transport dropdown of the
NetworkManager. Check out the Netcode community contributed transports for more information.
To start writing your own and contributing to the community, check out the Netcode community contribution repository for starting points and how to add your content.