Version: 1.4.0-pre
Play Mode scenario window reference
This table explains the behavior of each property in the Play Mode Scenarios window.
Property | Description | ||
---|---|---|---|
Description | Enter a description for this instance. This description exists as a tooltip for this Play Mode Scenario in the Play Mode scenario dropdown. | ||
Editor | The instance that exists in the main Unity Editor. | ||
Multiplayer Role | The Multiplayer Role that this local instance uses. Unity uses this Multiplayer Role and ignores the Multiplayer Role you assign in the Project Settings window. This property appears when the Dedicated Server package exists in your project. | ||
Tag | |||
You can change the Multiplayer Role in the File > Build Profiles window. | |||
Initial Scene | The scene that all instances display when you initialize them. | ||
Additional Editor Instances | A virtual player that exists in the Unity Editor. | ||
Name | The name for this additional Editor instance that appears in the Play Mode status window. | ||
Multiplayer Role | The Multiplayer Role that this instance uses. Unity uses this Multiplayer Role and ignores the Multiplayer Role you assign in the Project Settings window. This property appears when the Dedicated Server package exists in your project | ||
Tag | One or more reference words that you can use in a script to assign the main Editor Player to a certain behavior. To control whether a player exists on the client or server, use the Multiplayer Role property. | ||
Local Instances | Instances of this project that run on your local machine. | ||
Name | The name of this instance that appears in the Play Mode status window. | ||
Build Profile | The Build Profile that this instance uses. When you build on a Windows device, select the Windows platform. When you build on a MacOS device, select the MacOS platform. | ||
Multiplayer Role | The Multiplayer Role that this local instance uses. Unity uses this Multiplayer Role and ignores the Multiplayer Role you assign in the Project Settings window. This property appears when the Dedicated Server package exists in your project | ||
Advanced Configuration | Optional properties that you can use to debug and control this local instance. | ||
Stream Logs To Main Editor | Select the checkbox to display logs from this instance in the Unity Editor Console. | ||
Logs Color | The color this instance uses to display logs in the Unity Editor. | ||
Arguments | The UGS launch parameters that modify this instance. | ||
Remote Instances | Instances that exist in the Unity Cloud and use Unity Gaming Services (UGS) Multiplay Hosting. | ||
Name | The name of this instance that appears in the Play Mode status window. | ||
Identifier | The label, in a string, that determines the name of the Multiplay build, fleet, and server. This string field uses the format CreatedFromTheUnityEditor-[identifier]-[username] . Don't use any special characters. | ||
Multiplayer Role | The Multiplayer Role that this remote instance uses. Unity uses this Multiplayer Role and ignores the Multiplayer Role you assign in the Project Settings window. This property appears when the Dedicated Server package exists in your project | ||
Advanced Configuration | |||
Fleet Name | The name of the server fleet to display in the Multiplayer Hosting environment. | ||
Fleet Region | The server region this instance runs from. | ||
Instance Amount of Cores | The amount of CPU cores this remote instance requests from the server. | ||
Instance Memory | The amount of memory, in megabytes, that this instance requests from the server. To learn how much memory your project uses, use the memory profiler package. | ||
Instance CPU Clockspeed | The amount of CPU time, in megahertz, that this instance requests from the server. | ||
Stream Logs To Main Editor | Select the checkbox to display logs from this instance in the Unity Editor Console. | ||
Logs Color | The color of text that displays in the Unity Editor for logs that relate to this instance. | ||
Arguments | The UGS launch parameters that modify this instance. |