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Unity.Networking.Transport.Utilities.ReliableUtility.Statistics

Inherited Members

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject
Assembly: transport.dll
Syntax
public struct Statistics

PacketsDropped

Declaration

public int PacketsDropped

Field Value

TypeDescription
System.Int32

PacketsDuplicated

Note that the reliability pipeline does not (and cannot) make the distinction between a packet 'actually duplicated by the network', and a packet 'resent by the remote connection as a form of reliability'. To do so would require increasing the ReliableUtility.PacketHeader to include unique packet ID's. Thus, be aware that this field records both.

Declaration

public int PacketsDuplicated

Field Value

TypeDescription
System.Int32

PacketsOutOfOrder

Declaration

public int PacketsOutOfOrder

Field Value

TypeDescription
System.Int32

PacketsReceived

The Total. Thus, includes out of order, stale, and duplicate packets.

Declaration

public int PacketsReceived

Field Value

TypeDescription
System.Int32

PacketsResent

Declaration

public int PacketsResent

Field Value

TypeDescription
System.Int32

PacketsSent

Declaration

public int PacketsSent

Field Value

TypeDescription
System.Int32

PacketsStale

Declaration

public int PacketsStale

Field Value

TypeDescription
System.Int32