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Unity.Networking.Transport.SimulatorPipelineStageInSend

Implements#

INetworkPipelineStage

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
[Obsolete("SimulatorPipelineStage now supports handling both sending and receiving via ApplyMode.AllPackets. You can safely remove this stage from your pipelines. (RemovedAfter 2022-03-01)")]
public struct SimulatorPipelineStageInSend : INetworkPipelineStage

StaticSize#

Declaration#

public readonly int StaticSize { get; }

Property Value#

TypeDescription
System.Int32

#

StaticInitialize(Byte*, Int32, NetworkSettings)#

Declaration#

public NetworkPipelineStage StaticInitialize(byte *staticInstanceBuffer, int staticInstanceBufferLength, NetworkSettings settings)

Parameters#

TypeNameDescription
System.Byte*staticInstanceBuffer
System.Int32staticInstanceBufferLength
NetworkSettingssettings

Returns#

TypeDescription
NetworkPipelineStage

Implements#

INetworkPipelineStage