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Unity.Networking.Transport.Relay

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Unity.Networking.Transport.Relay.RelayMessageBind#

Unity.Networking.Transport.Relay.RelayParameterExtensions#

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Unity.Networking.Transport.Relay.RelayAllocationId#

Allocation Id is a unique identifier for a connected client/host to a Relay server. This identifier is used by the Relay protocol as the address of the client.

Unity.Networking.Transport.Relay.RelayConnectionData#

This is the encrypted data that the Relay server uses for describing a connection. Used mainly in the connection stablishing process (Binding)

Unity.Networking.Transport.Relay.RelayHMACKey#

Unity.Networking.Transport.Relay.RelayMessageAccepted#

Unity.Networking.Transport.Relay.RelayMessageConnectRequest#

Unity.Networking.Transport.Relay.RelayMessageDisconnect#

Unity.Networking.Transport.Relay.RelayMessageHeader#

Unity.Networking.Transport.Relay.RelayMessagePing#

Unity.Networking.Transport.Relay.RelayMessageRelay#

Unity.Networking.Transport.Relay.RelayNetworkParameter#

Unity.Networking.Transport.Relay.RelayServerData#

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Unity.Networking.Transport.Relay.RelayMessageType#