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Unity.Networking.Transport.Relay.RelayMessageConnectRequest

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct RelayMessageConnectRequest

AllocationId#

Declaration#

public RelayAllocationId AllocationId

Field Value#

TypeDescription
RelayAllocationId

Header#

Declaration#

public RelayMessageHeader Header

Field Value#

TypeDescription
RelayMessageHeader

Length#

Declaration#

public const int Length = 276

Field Value#

TypeDescription
System.Int32

ToConnectionData#

Declaration#

public RelayConnectionData ToConnectionData

Field Value#

TypeDescription
RelayConnectionData

ToConnectionDataLength#

Declaration#

public byte ToConnectionDataLength

Field Value#

TypeDescription
System.Byte

#

Create(RelayAllocationId, RelayConnectionData)#

Declaration#

public static RelayMessageConnectRequest Create(RelayAllocationId allocationId, RelayConnectionData toConnectionData)

Parameters#

TypeNameDescription
RelayAllocationIdallocationId
RelayConnectionDatatoConnectionData

Returns#

TypeDescription
RelayMessageConnectRequest