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Unity.Networking.Transport.Relay.RelayMessageBind

Inheritance#

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

Inherited Members#

Object.Equals(Object)

Object.Equals(Object, Object)

Object.GetHashCode()

Object.GetType()

Object.MemberwiseClone()

Object.ReferenceEquals(Object, Object)

Object.ToString()

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public static class RelayMessageBind

Length#

Declaration#

public const int Length = 295

Field Value#

TypeDescription
System.Int32

#

Write(DataStreamWriter, Byte, UInt16, Byte*, Byte*)#

Declaration#

public static void Write(DataStreamWriter writer, byte acceptMode, ushort nonce, byte *connectionDataPtr, byte *hmac)

Parameters#

TypeNameDescription
DataStreamWriterwriter
System.ByteacceptMode
System.UInt16nonce
System.Byte*connectionDataPtr
System.Byte*hmac