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Unity.Networking.Transport.Relay.RelayMessageAccepted

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct RelayMessageAccepted

FromAllocationId#

Declaration#

public RelayAllocationId FromAllocationId

Field Value#

TypeDescription
RelayAllocationId

Header#

Declaration#

public RelayMessageHeader Header

Field Value#

TypeDescription
RelayMessageHeader

Length#

Declaration#

public const int Length = 36

Field Value#

TypeDescription
System.Int32

ToAllocationId#

Declaration#

public RelayAllocationId ToAllocationId

Field Value#

TypeDescription
RelayAllocationId

#

Create(RelayAllocationId, RelayAllocationId, UInt16)#

Declaration#

public static RelayMessageAccepted Create(RelayAllocationId fromAllocationId, RelayAllocationId toAllocationId, ushort dataLength)

Parameters#

TypeNameDescription
RelayAllocationIdfromAllocationId
RelayAllocationIdtoAllocationId
System.UInt16dataLength

Returns#

TypeDescription
RelayMessageAccepted