Unity.Networking.Transport.Relay.RelayConnectionData
This is the encrypted data that the Relay server uses for describing a connection. Used mainly in the connection stablishing process (Binding)
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Inherited MembersValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.GetType()
Object.ReferenceEquals(Object, Object)
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Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
k_Length#
Declaration#
Field ValueType | Description |
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System.Int32 |
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Value#
Declaration#
Field ValueType | Description |
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System.Byte* |
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FromBytePointer(Byte*, Int32)#
Declaration#
ParametersType | Name | Description |
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System.Byte* | dataPtr | |
System.Int32 | length |
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ReturnsType | Description |
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RelayConnectionData |