Unity.Networking.Transport.NetworkEventQueue.Concurrent
#
Inherited MembersValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.GetType()
Object.ReferenceEquals(Object, Object)
#
Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
Methods#
PopEventForConnection(Int32, out Int32, out Int32)#
Declaration#
ParametersType | Name | Description |
---|---|---|
System.Int32 | connectionId | |
System.Int32 | offset | |
System.Int32 | size |
#
ReturnsType | Description |
---|---|
NetworkEvent.Type |
#
PopEventForConnection(Int32, out Int32, out Int32, out Int32)#
Declaration#
ParametersType | Name | Description |
---|---|---|
System.Int32 | connectionId | |
System.Int32 | offset | |
System.Int32 | size | |
System.Int32 | pipelineId |
#
ReturnsType | Description |
---|---|
NetworkEvent.Type |