Unity.Networking.Transport.IPCNetworkInterface
#
Inherited MembersValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.GetType()
Object.ReferenceEquals(Object, Object)
#
Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
LocalEndPoint#
Declaration#
Property ValueType | Description |
---|---|
NetworkInterfaceEndPoint |
#
#
Bind(NetworkInterfaceEndPoint)#
Declaration#
ParametersType | Name | Description |
---|---|---|
NetworkInterfaceEndPoint | endpoint |
#
ReturnsType | Description |
---|---|
System.Int32 |
#
CreateInterfaceEndPoint(NetworkEndPoint, out NetworkInterfaceEndPoint)#
Declaration#
ParametersType | Name | Description |
---|---|---|
NetworkEndPoint | address | |
NetworkInterfaceEndPoint | endpoint |
#
ReturnsType | Description |
---|---|
System.Int32 |
#
CreateSendInterface()#
Declaration#
ReturnsType | Description |
---|---|
NetworkSendInterface |
#
Dispose()#
Declaration#
GetGenericEndPoint(NetworkInterfaceEndPoint)#
Declaration#
ParametersType | Name | Description |
---|---|---|
NetworkInterfaceEndPoint | endpoint |
#
ReturnsType | Description |
---|---|
NetworkEndPoint |
#
Initialize(NetworkSettings)#
Declaration#
ParametersType | Name | Description |
---|---|---|
NetworkSettings | settings |
#
ReturnsType | Description |
---|---|
System.Int32 |
#
Listen()#
Declaration#
ReturnsType | Description |
---|---|
System.Int32 |
#
ScheduleReceive(NetworkPacketReceiver, JobHandle)#
Declaration#
ParametersType | Name | Description |
---|---|---|
NetworkPacketReceiver | receiver | |
JobHandle | dep |
#
ReturnsType | Description |
---|---|
JobHandle |
#
ScheduleSend(NativeQueue\<QueuedSendMessage>, JobHandle)#
Declaration#
ParametersType | Name | Description |
---|---|---|
NativeQueue\<QueuedSendMessage> | sendQueue | |
JobHandle | dep |
#
ReturnsType | Description |
---|---|
JobHandle |
#
ImplementsINetworkInterface
System.IDisposable