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Unity.Networking.Transport.BaselibNetworkParameterExtensions

Inheritance#

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

Inherited Members#

Object.Equals(Object)

Object.Equals(Object, Object)

Object.GetHashCode()

Object.GetType()

Object.MemberwiseClone()

Object.ReferenceEquals(Object, Object)

Object.ToString()

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public static class BaselibNetworkParameterExtensions

GetBaselibNetworkInterfaceParameters(ref NetworkSettings)#

Declaration#

public static BaselibNetworkParameter GetBaselibNetworkInterfaceParameters(this ref NetworkSettings settings)

Parameters#

TypeNameDescription
NetworkSettingssettings

Returns#

TypeDescription
BaselibNetworkParameter

WithBaselibNetworkInterfaceParameters(ref NetworkSettings, Int32, Int32, UInt32)#

Declaration#

public static ref NetworkSettings WithBaselibNetworkInterfaceParameters(this ref NetworkSettings settings, int receiveQueueCapacity = 64, int sendQueueCapacity = 64, uint maximumPayloadSize = 2000U)

Parameters#

TypeNameDescription
NetworkSettingssettings
System.Int32receiveQueueCapacity
System.Int32sendQueueCapacity
System.UInt32maximumPayloadSize

Returns#

TypeDescription
NetworkSettings