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Unity.Networking.Transport.Utilities.ReliableUtility.Statistics

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct Statistics

PacketsDropped#

Declaration#

public int PacketsDropped

Field Value#

TypeDescription
System.Int32

PacketsDuplicated#

Note that the reliability pipeline does not (and cannot) make the distinction between a packet 'actually duplicated by the network', and a packet 'resent by the remote connection as a form of reliability'. To do so would require increasing the ReliableUtility.PacketHeader to include unique packet ID's. Thus, be aware that this field records both.

Declaration#

public int PacketsDuplicated

Field Value#

TypeDescription
System.Int32

PacketsOutOfOrder#

Declaration#

public int PacketsOutOfOrder

Field Value#

TypeDescription
System.Int32

PacketsReceived#

The Total. Thus, includes out of order, stale, and duplicate packets.

Declaration#

public int PacketsReceived

Field Value#

TypeDescription
System.Int32

PacketsResent#

Declaration#

public int PacketsResent

Field Value#

TypeDescription
System.Int32

PacketsSent#

Declaration#

public int PacketsSent

Field Value#

TypeDescription
System.Int32

PacketsStale#

Declaration#

public int PacketsStale

Field Value#

TypeDescription
System.Int32