Unity.Networking.Transport.Utilities.ReliableUtility.Statistics
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Inherited MembersValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.GetType()
Object.ReferenceEquals(Object, Object)
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Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
PacketsDropped#
Declaration#
Field ValueType | Description |
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System.Int32 |
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PacketsDuplicatedNote that the reliability pipeline does not (and cannot) make the distinction between a packet 'actually duplicated by the network', and a packet 'resent by the remote connection as a form of reliability'. To do so would require increasing the ReliableUtility.PacketHeader to include unique packet ID's. Thus, be aware that this field records both.
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Declaration#
Field ValueType | Description |
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System.Int32 |
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PacketsOutOfOrder#
Declaration#
Field ValueType | Description |
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System.Int32 |
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PacketsReceivedThe Total. Thus, includes out of order, stale, and duplicate packets.
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Declaration#
Field ValueType | Description |
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System.Int32 |
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PacketsResent#
Declaration#
Field ValueType | Description |
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System.Int32 |
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PacketsSent#
Declaration#
Field ValueType | Description |
---|---|
System.Int32 |
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PacketsStale#
Declaration#
Field ValueType | Description |
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System.Int32 |