Skip to main content

Unity.Networking.Transport.Utilities.SimulatorUtility.Context

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct Context

FuzzFactor#

Declaration#

public int FuzzFactor

Field Value#

TypeDescription
System.Int32

FuzzOffset#

Declaration#

public int FuzzOffset

Field Value#

TypeDescription
System.Int32

MaxPacketCount#

Declaration#

public int MaxPacketCount

Field Value#

TypeDescription
System.Int32

MaxPacketSize#

Declaration#

public int MaxPacketSize

Field Value#

TypeDescription
System.Int32

NextPacketTime#

Declaration#

public long NextPacketTime

Field Value#

TypeDescription
System.Int64

PacketCount#

Declaration#

public int PacketCount

Field Value#

TypeDescription
System.Int32

PacketDelayMs#

Declaration#

public int PacketDelayMs

Field Value#

TypeDescription
System.Int32

PacketDrop#

Declaration#

public int PacketDrop

Field Value#

TypeDescription
System.Int32

PacketDropCount#

Declaration#

public int PacketDropCount

Field Value#

TypeDescription
System.Int32

PacketJitterMs#

Declaration#

public int PacketJitterMs

Field Value#

TypeDescription
System.Int32

Random#

Declaration#

public Mathematics.Random Random

Field Value#

TypeDescription
Unity.Mathematics.Random

RandomSeed#

Declaration#

public uint RandomSeed

Field Value#

TypeDescription
System.UInt32

ReadyPackets#

Declaration#

public int ReadyPackets

Field Value#

TypeDescription
System.Int32

StatsTime#

Declaration#

public long StatsTime

Field Value#

TypeDescription
System.Int64

WaitingPackets#

Declaration#

public int WaitingPackets

Field Value#

TypeDescription
System.Int32