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Unity.Networking.Transport.Utilities.SequenceBufferContext

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct SequenceBufferContext

Acked#

Declaration#

public int Acked

Field Value#

TypeDescription
System.Int32

AckMask#

Declaration#

public uint AckMask

Field Value#

TypeDescription
System.UInt32

LastAckMask#

Declaration#

public uint LastAckMask

Field Value#

TypeDescription
System.UInt32

Sequence#

Declaration#

public int Sequence

Field Value#

TypeDescription
System.Int32