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Unity.Networking.Transport.ReliableSequencedPipelineStage

The ReliableSequencedPipelineStage is used to send packets reliably and retain the order in which they are sent. This PipelineStage has a hardcoded WindowSize of 32 inflight packets and will drop packets if its unable to track them.

Implements#

INetworkPipelineStage

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct ReliableSequencedPipelineStage : INetworkPipelineStage

StaticSize#

Declaration#

public readonly int StaticSize { get; }

Property Value#

TypeDescription
System.Int32

#

StaticInitialize(Byte*, Int32, INetworkParameter[])#

Declaration#

public NetworkPipelineStage StaticInitialize(byte *staticInstanceBuffer, int staticInstanceBufferLength, INetworkParameter[] netParams)

Parameters#

TypeNameDescription
System.Byte*staticInstanceBuffer
System.Int32staticInstanceBufferLength
INetworkParameter[]netParams

Returns#

TypeDescription
NetworkPipelineStage

Implements#

INetworkPipelineStage