Skip to main content

Unity.Networking.Transport.Relay

#

Unity.Networking.Transport.Relay.RelayAllocationId#

Allocation Id is a unique identifier for a connected client/host to a Relay server. This identifier is used by the Relay protocol as the address of the client.

Unity.Networking.Transport.Relay.RelayConnectionData#

This is the encrypted data that the Relay server uses for describing a connection. Used mainly in the connection establishing process (Binding).

Unity.Networking.Transport.Relay.RelayHMACKey#

Used to represent the HMACKey for the Relay Service

Unity.Networking.Transport.Relay.RelayNetworkParameter#

Relay protocol network parementers used to connect to the Unity Relay service. This data must be provided to the Create(INetworkParameter[]) function in order to be able to use connect to Relay.

Unity.Networking.Transport.Relay.RelayServerData#

Used by the Relay Protocol to describe how to connect to the Relay Service.