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Unity.Networking.Transport.QueuedSendMessage

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct QueuedSendMessage

Data#

Declaration#

public byte *Data

Field Value#

TypeDescription
System.Byte*

DataLength#

Declaration#

public int DataLength

Field Value#

TypeDescription
System.Int32

Dest#

Declaration#

public NetworkInterfaceEndPoint Dest

Field Value#

TypeDescription
NetworkInterfaceEndPoint