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Unity.Networking.Transport.NetworkSendQueueHandle

The network send queue handle

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct NetworkSendQueueHandle

FromHandle()#

Create from the internal handle

Declaration#

public NativeQueue<QueuedSendMessage>.ParallelWriter FromHandle()

Returns#

TypeDescription
NativeQueue.ParallelWriter\<>