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Unity.Networking.Transport.NetworkSendInterface

The network send interface used to pass around function pointers to the actual INetworkInterface

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct NetworkSendInterface

AbortSendMessage#

The abort send message function pointer

Declaration#

public TransportFunctionPointer<NetworkSendInterface.AbortSendMessageDelegate> AbortSendMessage

Field Value#

TypeDescription
TransportFunctionPointer\<NetworkSendInterface.AbortSendMessageDelegate>

BeginSendMessage#

The begin send message function pointer

Declaration#

public TransportFunctionPointer<NetworkSendInterface.BeginSendMessageDelegate> BeginSendMessage

Field Value#

TypeDescription
TransportFunctionPointer\<NetworkSendInterface.BeginSendMessageDelegate>

EndSendMessage#

The end send message function pointer

Declaration#

public TransportFunctionPointer<NetworkSendInterface.EndSendMessageDelegate> EndSendMessage

Field Value#

TypeDescription
TransportFunctionPointer\<NetworkSendInterface.EndSendMessageDelegate>

UserData#

The user data

Declaration#

public IntPtr UserData

Field Value#

TypeDescription
System.IntPtr