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Unity.Networking.Transport.NetworkPipelineStage.InitializeConnectionDelegate

The initialize connection delegate

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public delegate void InitializeConnectionDelegate(byte *staticInstanceBuffer, int staticInstanceBufferLength, byte *sendProcessBuffer, int sendProcessBufferLength, byte *recvProcessBuffer, int recvProcessBufferLength, byte *sharedProcessBuffer, int sharedProcessBufferLength);
Parameters#
TypeNameDescription
System.Byte**staticInstanceBuffer
System.Int32*staticInstanceBufferLength
System.Byte**sendProcessBuffer
System.Int32*sendProcessBufferLength
System.Byte**recvProcessBuffer
System.Int32*recvProcessBufferLength
System.Byte**sharedProcessBuffer
System.Int32*sharedProcessBufferLength