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Unity.Networking.Transport.NetworkPipelineContext

The network pipeline context

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct NetworkPipelineContext

accumulatedHeaderCapacity#

The accumulated header capacity

Declaration#

public int accumulatedHeaderCapacity

Field Value#

TypeDescription
System.Int32

header#

The header

Declaration#

public DataStreamWriter header

Field Value#

TypeDescription
DataStreamWriter

internalProcessBuffer#

The internal process buffer

Declaration#

public byte *internalProcessBuffer

Field Value#

TypeDescription
System.Byte*

internalProcessBufferLength#

The internal process buffer length

Declaration#

public int internalProcessBufferLength

Field Value#

TypeDescription
System.Int32

internalSharedProcessBuffer#

The internal shared process buffer

Declaration#

public byte *internalSharedProcessBuffer

Field Value#

TypeDescription
System.Byte*

internalSharedProcessBufferLength#

The internal shared process buffer length

Declaration#

public int internalSharedProcessBufferLength

Field Value#

TypeDescription
System.Int32

staticInstanceBuffer#

The static instance buffer

Declaration#

public byte *staticInstanceBuffer

Field Value#

TypeDescription
System.Byte*

staticInstanceBufferLength#

The static instance buffer length

Declaration#

public int staticInstanceBufferLength

Field Value#

TypeDescription
System.Int32

timestamp#

The timestamp

Declaration#

public long timestamp

Field Value#

TypeDescription
System.Int64