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Unity.Networking.Transport.NetworkPipeline

The network pipeline

Inherited Members#

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct NetworkPipeline

Null#

Returns default unreliable Null NetworkPipeline

Declaration#

public static readonly NetworkPipeline Null { get; }

Property Value#

TypeDescription
NetworkPipeline

#

Equals(Object)#

Declaration#

public override bool Equals(object compare)

Parameters#

TypeNameDescription
System.Objectcompare

Returns#

TypeDescription
System.Boolean

Overrides#

System.ValueType.Equals(System.Object)

Equals(NetworkPipeline)#

Declaration#

public bool Equals(NetworkPipeline connection)

Parameters#

TypeNameDescription
NetworkPipelineconnection

Returns#

TypeDescription
System.Boolean

GetHashCode()#

Declaration#

public override int GetHashCode()

Returns#

TypeDescription
System.Int32

Overrides#

System.ValueType.GetHashCode()

#

Equality(NetworkPipeline, NetworkPipeline)#

Declaration#

public static bool operator ==(NetworkPipeline lhs, NetworkPipeline rhs)

Parameters#

TypeNameDescription
NetworkPipelinelhs
NetworkPipelinerhs

Returns#

TypeDescription
System.Boolean

Inequality(NetworkPipeline, NetworkPipeline)#

Declaration#

public static bool operator !=(NetworkPipeline lhs, NetworkPipeline rhs)

Parameters#

TypeNameDescription
NetworkPipelinelhs
NetworkPipelinerhs

Returns#

TypeDescription
System.Boolean