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Unity.Networking.Transport.NetworkPacketReceiver.AppendPacketMode

Permits choosing between two ways of appending packets: via a copy or not.

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
[Flags]
public enum AppendPacketMode

NameDescription
NoCopyNeededNo Copy required when appending a packet
NoneAppend Packet via a copy, which is the default mode