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Unity.Networking.Transport.NetworkInterfaceSendHandle

A handle to data that's going to be sent on an interface.

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct NetworkInterfaceSendHandle

capacity#

Maximum capacity of the data buffer.

Declaration#

public int capacity

Field Value#

TypeDescription
System.Int32

data#

Pointer to the data buffer.

Declaration#

public IntPtr data

Field Value#

TypeDescription
System.IntPtr

flags#

Internal flags used by the driver (tracks who allocated the memory).

Declaration#

public SendHandleFlags flags

Field Value#

TypeDescription
SendHandleFlags

id#

Internal ID for this handle.

Declaration#

public int id

Field Value#

TypeDescription
System.Int32

size#

Actual size of the data in the buffer.

Declaration#

public int size

Field Value#

TypeDescription
System.Int32