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Unity.Networking.Transport.NetworkEvent.Type

The different types of events that can be returned for a connection.

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public enum Type : short

NameDescription
ConnectThe connection is now established.
DataData was received on the connection.
DisconnectThe connection is now closed.
EmptyNo event actually occured. Should be ignored.