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Unity.Networking.Transport.FragmentationPipelineStage

Implements#

INetworkPipelineStage

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct FragmentationPipelineStage : INetworkPipelineStage

StaticSize#

Gets the value of the static size

Declaration#

public readonly int StaticSize { get; }

Property Value#

TypeDescription
System.Int32

#

StaticInitialize(Byte*, Int32, INetworkParameter[])#

Statics the initialize using the specified static instance buffer

Declaration#

public NetworkPipelineStage StaticInitialize(byte *staticInstanceBuffer, int staticInstanceBufferLength, INetworkParameter[] netParams)

Parameters#

TypeNameDescription
System.Byte*staticInstanceBufferThe static instance buffer
System.Int32staticInstanceBufferLengthThe static instance buffer length
INetworkParameter[]netParamsThe net params

Returns#

TypeDescription
NetworkPipelineStageThe network pipeline stage

Exceptions#

TypeCondition
System.InvalidOperationExceptionPlease specify a FragmentationUtility.Parameters with a PayloadCapacity greater than MTU, which is {NetworkParameterConstants.MTU}

Implements#

INetworkPipelineStage