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Unity.Networking.Transport.FragmentationPipelineStage.FragContext

The fragmentation stage's internal context.

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct FragContext

endIndex#

Ending index.

Declaration#

public int endIndex

Field Value#

TypeDescription
System.Int32

packetError#

Whether there's an error with a packet.

Declaration#

public bool packetError

Field Value#

TypeDescription
System.Boolean

sequence#

Sequence number.

Declaration#

public int sequence

Field Value#

TypeDescription
System.Int32

startIndex#

Starting index.

Declaration#

public int startIndex

Field Value#

TypeDescription
System.Int32