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Unity.Networking.Transport.BaselibNetworkParameter

Network Parameters used to set queue and payload sizes for BaselibNetworkInterface

Implements#

INetworkParameter

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: transport.dll#
Syntax#
public struct BaselibNetworkParameter : INetworkParameter

maximumPayloadSize#

The maximum payload size.

Declaration#

public uint maximumPayloadSize

Field Value#

TypeDescription
System.UInt32

receiveQueueCapacity#

The maximum number of receiving packets that the BaselibNetworkInterface can process in a single update iteration.

Declaration#

public int receiveQueueCapacity

Field Value#

TypeDescription
System.Int32

sendQueueCapacity#

The maximum number of sending packets that the BaselibNetworkInterface can process in a single update iteration.

Declaration#

public int sendQueueCapacity

Field Value#

TypeDescription
System.Int32

Implements#

INetworkParameter