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Unity.Networking.Transport.Utilities

Namespace Unity.Networking.Transport.Utilities#

Classes#

Unity.Networking.Transport.Utilities.RandomHelpers#

Structs#

Unity.Networking.Transport.Utilities.FragmentationUtility#

Unity.Networking.Transport.Utilities.FragmentationUtility.Parameters#

Unity.Networking.Transport.Utilities.NativeMultiQueue-1#

A NativeMultiQueue is a set of several FIFO queues split into buckets. Each bucket has its own first and last item and each bucket can have items pushed and popped individually.

Unity.Networking.Transport.Utilities.ReliableUtility#

Unity.Networking.Transport.Utilities.ReliableUtility.Context#

Unity.Networking.Transport.Utilities.ReliableUtility.Packet#

Unity.Networking.Transport.Utilities.ReliableUtility.PacketHeader#

Unity.Networking.Transport.Utilities.ReliableUtility.PacketInformation#

Unity.Networking.Transport.Utilities.ReliableUtility.PacketTimers#

Unity.Networking.Transport.Utilities.ReliableUtility.ParameterConstants#

Unity.Networking.Transport.Utilities.ReliableUtility.Parameters#

Unity.Networking.Transport.Utilities.ReliableUtility.RTTInfo#

Unity.Networking.Transport.Utilities.ReliableUtility.SharedContext#

Unity.Networking.Transport.Utilities.ReliableUtility.Statistics#

Unity.Networking.Transport.Utilities.SequenceBufferContext#

Unity.Networking.Transport.Utilities.SequenceHelpers#

Unity.Networking.Transport.Utilities.SimulatorUtility#

Unity.Networking.Transport.Utilities.SimulatorUtility.Context#

Unity.Networking.Transport.Utilities.SimulatorUtility.DelayedPacket#

Unity.Networking.Transport.Utilities.SimulatorUtility.Parameters#

Configuration parameters for the simulator pipeline stage.

Enums#

Unity.Networking.Transport.Utilities.ReliableUtility.ErrorCodes#

Unity.Networking.Transport.Utilities.ReliableUtility.PacketType#