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Unity.Networking.Transport.Utilities.ReliableUtility.Packet

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public struct Packet

Fields#

Buffer#

Declaration#

public byte *Buffer

Field Value#

TypeDescription
System.Byte*

Header#

Declaration#

public ReliableUtility.PacketHeader Header

Field Value#

TypeDescription
ReliableUtility.PacketHeader