- API Overview
- Transport
- Transport
- BaselibNetworkInterface
- BaselibNetworkParameter
- DataStreamReader
- DataStreamWriter
- FragmentationPipelineStage
- InboundRecvBuffer
- InboundSendBuffer
- INetworkInterface
- INetworkParameter
- INetworkPipelineStage
- IPCNetworkInterface
- NetworkCompressionModel
- NetworkConfigParameter
- NetworkConnection
- NetworkDataStreamParameter
- NetworkDriver
- NetworkEndPoint
- NetworkEvent
- NetworkEventQueue
- NetworkFamily
- NetworkInterfaceEndPoint
- NetworkInterfaceSendHandle
- NetworkPacketReceiver
- NetworkParameterConstants
- NetworkPipeline
- NetworkPipelineContext
- NetworkPipelineParams
- NetworkPipelineStage
- NetworkSendInterface
- NetworkSendQueueHandle
- NullPipelineStage
- QueuedSendMessage
- ReliableSequencedPipelineStage
- SendHandleFlags
- SimulatorPipelineStage
- SimulatorPipelineStageInSend
- TransportFunctionPointer-1
- UnreliableSequencedPipelineStage
- Error
- Protocols
- Utilities
This is documentation for Unity Multiplayer Networking 0.8.0, which may be a previous or preview version.
For up-to-date documentation, see the latest version (1.0.0).
Last updated on by Lori Krell