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Unity.Networking.Transport.NetworkPipelineStage.SendDelegate

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public delegate int SendDelegate(ref NetworkPipelineContext ctx, ref InboundSendBuffer inboundBuffer, ref NetworkPipelineStage.Requests requests);
Parameters#
TypeNameDescription
NetworkPipelineContext*ctx
InboundSendBuffer*inboundBuffer
NetworkPipelineStage.Requests*requests
Returns#
TypeDescription
System.Int32