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Unity.Networking.Transport.NetworkPipelineContext

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public struct NetworkPipelineContext

Fields#

accumulatedHeaderCapacity#

Declaration#

public int accumulatedHeaderCapacity

Field Value#

TypeDescription
System.Int32

header#

Declaration#

public DataStreamWriter header

Field Value#

TypeDescription
DataStreamWriter

internalProcessBuffer#

Declaration#

public byte *internalProcessBuffer

Field Value#

TypeDescription
System.Byte*

internalProcessBufferLength#

Declaration#

public int internalProcessBufferLength

Field Value#

TypeDescription
System.Int32

internalSharedProcessBuffer#

Declaration#

public byte *internalSharedProcessBuffer

Field Value#

TypeDescription
System.Byte*

internalSharedProcessBufferLength#

Declaration#

public int internalSharedProcessBufferLength

Field Value#

TypeDescription
System.Int32

staticInstanceBuffer#

Declaration#

public byte *staticInstanceBuffer

Field Value#

TypeDescription
System.Byte*

staticInstanceBufferLength#

Declaration#

public int staticInstanceBufferLength

Field Value#

TypeDescription
System.Int32

timestamp#

Declaration#

public long timestamp

Field Value#

TypeDescription
System.Int64