Skip to main content

Unity.Networking.Transport.NetworkInterfaceEndPoint

Inherited Members#

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public struct NetworkInterfaceEndPoint

Fields#

data#

Declaration#

public byte *data

Field Value#

TypeDescription
System.Byte*

dataLength#

Declaration#

public int dataLength

Field Value#

TypeDescription
System.Int32

Properties#

IsValid#

Declaration#

public bool IsValid { get; }

Property Value#

TypeDescription
System.Boolean

Methods#

Equals(Object)#

Declaration#

public override bool Equals(object other)

Parameters#

TypeNameDescription
System.Objectother

Returns#

TypeDescription
System.Boolean

Overrides#

System.ValueType.Equals(System.Object)

GetHashCode()#

Declaration#

public override int GetHashCode()

Returns#

TypeDescription
System.Int32

Overrides#

System.ValueType.GetHashCode()

Operators#

Equality(NetworkInterfaceEndPoint, NetworkInterfaceEndPoint)#

Declaration#

public static bool operator ==(NetworkInterfaceEndPoint lhs, NetworkInterfaceEndPoint rhs)

Parameters#

TypeNameDescription
NetworkInterfaceEndPointlhs
NetworkInterfaceEndPointrhs

Returns#

TypeDescription
System.Boolean

Inequality(NetworkInterfaceEndPoint, NetworkInterfaceEndPoint)#

Declaration#

public static bool operator !=(NetworkInterfaceEndPoint lhs, NetworkInterfaceEndPoint rhs)

Parameters#

TypeNameDescription
NetworkInterfaceEndPointlhs
NetworkInterfaceEndPointrhs

Returns#

TypeDescription
System.Boolean