Unity.Networking.Transport.NetworkEventQueue
#
ImplementsSystem.IDisposable
#
Inherited MembersValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.GetType()
Object.ReferenceEquals(Object, Object)
#
Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
Constructors#
NetworkEventQueue(Int32)#
Declaration#
ParametersType | Name | Description |
---|---|---|
System.Int32 | queueSizePerConnection |
#
Methods#
Dispose()#
Declaration#
GetCountForConnection(Int32)#
Declaration#
ParametersType | Name | Description |
---|---|---|
System.Int32 | connectionId |
#
ReturnsType | Description |
---|---|
System.Int32 |
#
PopEvent(out Int32, out Int32, out Int32)#
Declaration#
ParametersType | Name | Description |
---|---|---|
System.Int32 | id | |
System.Int32 | offset | |
System.Int32 | size |
#
ReturnsType | Description |
---|---|
NetworkEvent.Type |
#
PopEvent(out Int32, out Int32, out Int32, out Int32)#
Declaration#
ParametersType | Name | Description |
---|---|---|
System.Int32 | id | |
System.Int32 | offset | |
System.Int32 | size | |
System.Int32 | pipelineId |
#
ReturnsType | Description |
---|---|
NetworkEvent.Type |
#
PopEventForConnection(Int32, out Int32, out Int32)#
Declaration#
ParametersType | Name | Description |
---|---|---|
System.Int32 | connectionId | |
System.Int32 | offset | |
System.Int32 | size |
#
ReturnsType | Description |
---|---|
NetworkEvent.Type |
#
PopEventForConnection(Int32, out Int32, out Int32, out Int32)#
Declaration#
ParametersType | Name | Description |
---|---|---|
System.Int32 | connectionId | |
System.Int32 | offset | |
System.Int32 | size | |
System.Int32 | pipelineId |
#
ReturnsType | Description |
---|---|
NetworkEvent.Type |
#
PushEvent(NetworkEvent)#
Declaration#
ParametersType | Name | Description |
---|---|---|
NetworkEvent | ev |
#
ToConcurrent()#
Declaration#
ReturnsType | Description |
---|---|
NetworkEventQueue.Concurrent |
#
ImplementsSystem.IDisposable