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Unity.Networking.Transport.NetworkEventQueue.Concurrent

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public struct Concurrent

Methods#

PopEventForConnection(Int32, out Int32, out Int32)#

Declaration#

public NetworkEvent.Type PopEventForConnection(int connectionId, out int offset, out int size)

Parameters#

TypeNameDescription
System.Int32connectionId
System.Int32offset
System.Int32size

Returns#

TypeDescription
NetworkEvent.Type

PopEventForConnection(Int32, out Int32, out Int32, out Int32)#

Declaration#

public NetworkEvent.Type PopEventForConnection(int connectionId, out int offset, out int size, out int pipelineId)

Parameters#

TypeNameDescription
System.Int32connectionId
System.Int32offset
System.Int32size
System.Int32pipelineId

Returns#

TypeDescription
NetworkEvent.Type