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Unity.Networking.Transport.NetworkDataStreamParameter

The NetworkDataStreamParameter is used to set a fixed data stream size.

Implements#

INetworkParameter

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public struct NetworkDataStreamParameter : INetworkParameter
Remarks#

The DataStreamWriter will grow on demand if the size is set to zero.

Fields#

size#

Size of the default DataStreamWriter

Declaration#

public int size

Field Value#

TypeDescription
System.Int32

Implements#

INetworkParameter