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Unity.Networking.Transport.NetworkCompressionModel

Implements#

System.IDisposable

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public struct NetworkCompressionModel : IDisposable

Constructors#

NetworkCompressionModel(Allocator)#

Declaration#

public NetworkCompressionModel(Allocator allocator)

Parameters#

TypeNameDescription
Unity.Collections.Allocatorallocator

Fields#

bucketOffsets#

Declaration#

public uint *bucketOffsets

Field Value#

TypeDescription
System.UInt32*

bucketSizes#

Declaration#

public byte *bucketSizes

Field Value#

TypeDescription
System.Byte*

decodeTable#

Declaration#

public ushort *decodeTable

Field Value#

TypeDescription
System.UInt16*

encodeTable#

Declaration#

public ushort *encodeTable

Field Value#

TypeDescription
System.UInt16*

Methods#

CalculateBucket(UInt32)#

Declaration#

public int CalculateBucket(uint value)

Parameters#

TypeNameDescription
System.UInt32value

Returns#

TypeDescription
System.Int32

Dispose()#

Declaration#

public void Dispose()

Implements#

System.IDisposable