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Unity.Networking.Transport.IPCNetworkInterface

Implements#

INetworkInterface

System.IDisposable

Inherited Members#

ValueType.Equals(Object)

ValueType.GetHashCode()

ValueType.ToString()

Object.Equals(Object, Object)

Object.GetType()

Object.ReferenceEquals(Object, Object)

Namespace: System.Dynamic.ExpandoObject#
Assembly: MLAPI.dll#
Syntax#
public struct IPCNetworkInterface : INetworkInterface, IDisposable

Properties#

LocalEndPoint#

Declaration#

public NetworkInterfaceEndPoint LocalEndPoint { get; }

Property Value#

TypeDescription
NetworkInterfaceEndPoint

Methods#

Bind(NetworkInterfaceEndPoint)#

Declaration#

public int Bind(NetworkInterfaceEndPoint endpoint)

Parameters#

TypeNameDescription
NetworkInterfaceEndPointendpoint

Returns#

TypeDescription
System.Int32

CreateInterfaceEndPoint(NetworkEndPoint, out NetworkInterfaceEndPoint)#

Declaration#

public int CreateInterfaceEndPoint(NetworkEndPoint address, out NetworkInterfaceEndPoint endpoint)

Parameters#

TypeNameDescription
NetworkEndPointaddress
NetworkInterfaceEndPointendpoint

Returns#

TypeDescription
System.Int32

CreateSendInterface()#

Declaration#

public NetworkSendInterface CreateSendInterface()

Returns#

TypeDescription
NetworkSendInterface

Dispose()#

Declaration#

public void Dispose()

GetGenericEndPoint(NetworkInterfaceEndPoint)#

Declaration#

public NetworkEndPoint GetGenericEndPoint(NetworkInterfaceEndPoint endpoint)

Parameters#

TypeNameDescription
NetworkInterfaceEndPointendpoint

Returns#

TypeDescription
NetworkEndPoint

Initialize(INetworkParameter[])#

Declaration#

public int Initialize(params INetworkParameter[] param)

Parameters#

TypeNameDescription
INetworkParameter[]param

Returns#

TypeDescription
System.Int32

ScheduleReceive(NetworkPacketReceiver, JobHandle)#

Declaration#

public JobHandle ScheduleReceive(NetworkPacketReceiver receiver, JobHandle dep)

Parameters#

TypeNameDescription
NetworkPacketReceiverreceiver
Unity.Jobs.JobHandledep

Returns#

TypeDescription
Unity.Jobs.JobHandle

ScheduleSend(NativeQueue<QueuedSendMessage>, JobHandle)#

Declaration#

public JobHandle ScheduleSend(NativeQueue<QueuedSendMessage> sendQueue, JobHandle dep)

Parameters#

TypeNameDescription
NativeQueue<QueuedSendMessage>sendQueue
Unity.Jobs.JobHandledep

Returns#

TypeDescription
Unity.Jobs.JobHandle

Implements#

INetworkInterface

System.IDisposable