Skip to main content

Unity.Multiplayer.Tools.NetworkSimulator.Runtime

Namespace Unity.Multiplayer.Tools.NetworkSimulator.Runtime#

Classes#

Unity.Multiplayer.Tools.NetworkSimulator.Runtime.MinMaxRangeAttribute#

Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkScenario#

Base class to implement network scenarios, used to start, pause, and resume their behavior at runtime.

Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkScenarioBehaviour#

Base class to use a MonoBehaviour-style frame update loop with network scenarios.

Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkScenarioTask#

Base class to use network scenarios with asynchronous Tasks.

Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator#

Add this component to any game object to configure network simulation parameters.

Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulatorPreset#

Preset containing the parameters to configure and simulate network conditions.

Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulatorPresetAsset#

ScriptableObject used to store the parameters to configure and simulate network conditions.

Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulatorPresets#

Static class containing the built-in presets to configure and simulate network conditions.

Interfaces#

Unity.Multiplayer.Tools.NetworkSimulator.Runtime.INetworkEventsApi#

API that can be used to inspect the state of the simulated network and trigger events.

Unity.Multiplayer.Tools.NetworkSimulator.Runtime.INetworkSimulatorPreset#

Aggregates configuration values used as presets for the network simulator.