Unity.Multiplayer.Tools.NetworkSimulator.Runtime
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Namespace Unity.Multiplayer.Tools.NetworkSimulator.Runtime#
Classes#
Unity.Multiplayer.Tools.NetworkSimulator.Runtime.MinMaxRangeAttribute#
Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkScenarioBase class to implement network scenarios, used to start, pause, and resume their behavior at runtime.
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Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkScenarioBehaviourBase class to use a MonoBehaviour-style frame update loop with network scenarios.
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Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkScenarioTaskBase class to use network scenarios with asynchronous Tasks.
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Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulatorAdd this component to any game object to configure network simulation parameters.
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Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulatorPresetPreset containing the parameters to configure and simulate network conditions.
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Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulatorPresetAssetScriptableObject used to store the parameters to configure and simulate network conditions.
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Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulatorPresetsStatic class containing the built-in presets to configure and simulate network conditions.
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Interfaces#
Unity.Multiplayer.Tools.NetworkSimulator.Runtime.INetworkEventsApiAPI that can be used to inspect the state of the simulated network and trigger events.
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Unity.Multiplayer.Tools.NetworkSimulator.Runtime.INetworkSimulatorPresetAggregates configuration values used as presets for the network simulator.