Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
Add this component to any game object to configure network simulation parameters.
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ImplementsSystem.ComponentModel.INotifyPropertyChanged
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Namespace: System.Dynamic.ExpandoObject#
Assembly: Tools.dll#
Syntax#
Fields#
AutoRunScenarioAllows to determine if network scenarios should start automatically or not.
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Declaration#
Field ValueType | Description |
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System.Boolean |
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Properties#
ConnectionPresetThe Connection Preset used to define a set of connection parameters to simulate the network condition at runtime.
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Declaration#
Property ValueType | Description |
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INetworkSimulatorPreset |
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IsAvailableReturns whether the underlying network transport is available.
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Declaration#
Property ValueType | Description |
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System.Boolean |
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IsConnectedReturns whether the underlying network transport is connected.
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Declaration#
Property ValueType | Description |
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System.Boolean |
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ScenarioThe Network Scenario used to modify network connection parameters at runtime.
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Declaration#
Property ValueType | Description |
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NetworkScenario |
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Explicit Interface Implementations#
INotifyPropertyChanged.PropertyChanged#
Declaration#
ReturnsType | Description |
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System.ComponentModel.PropertyChangedEventHandler |
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ImplementsSystem.ComponentModel.INotifyPropertyChanged