Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkScenarioBehaviour
Base class to use a MonoBehaviour-style frame update loop with network scenarios.
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Inherited MembersNetworkScenario.IsPaused
NetworkScenario.Start(INetworkEventsApi)
NetworkScenario.Dispose()
NetworkScenario.OnPause()
NetworkScenario.OnResume()
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
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Namespace: System.Dynamic.ExpandoObject#
Assembly: Tools.dll#
Syntax#
Methods#
Update(Single)Method called on every frame to determine what the scenario should run since the last frame. Only called when the scenario is not paused, so there is no need to manually check it in the implementation.
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Declaration#
ParametersType | Name | Description |
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System.Single | deltaTime | The time elapsed since last frame. |