Unity.Multiplayer.Tools.NetworkSimulator.Runtime.INetworkSimulatorPreset
Aggregates configuration values used as presets for the network simulator.
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Namespace: System.Dynamic.ExpandoObject#
Assembly: Tools.dll#
Syntax#
Properties#
DescriptionA description for the preset, usually explaining the real-world situation that the preset is attempting to re-create.
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Declaration#
Property ValueType | Description |
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System.String |
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NameThe name of the preset.
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Declaration#
Property ValueType | Description |
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System.String |
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PacketDelayMsFixed delay to apply to all packets which pass through.
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Declaration#
Property ValueType | Description |
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System.Int32 |
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PacketJitterMsVariable delay to apply to all packets which pass through, adds or subtracts amount from fixed delay.
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Declaration#
Property ValueType | Description |
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System.Int32 |
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PacketLossIntervalFixed interval to drop packets on. This is most suitable for tests where predictable behaviour is desired, every Xth packet will be dropped. E.g. If PacketLossInterval is 5 every 5th packet is dropped.
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Declaration#
Property ValueType | Description |
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System.Int32 |
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PacketLossPercent0 - 100, denotes the percentage of packets that will be dropped. E.g. "5" means approximately every 20th packet will be dropped.
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Declaration#
Property ValueType | Description |
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System.Int32 |