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Unity.Multiplayer.Tools.NetworkSimulator.Runtime.BuiltInScenarios.RandomConnectionsSwap.Configuration

Specifies a ConnectionPreset that can be selected. PresetConfiguration

Inheritance#

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

System.Dynamic.ExpandoObject

Inherited Members#

PresetConfiguration.ConnectionPreset

Object.ToString()

Object.Equals(Object)

Object.Equals(Object, Object)

Object.ReferenceEquals(Object, Object)

Object.GetHashCode()

Object.GetType()

Object.MemberwiseClone()

Namespace: System.Dynamic.ExpandoObject#
Assembly: Tools.dll#
Syntax#
[Serializable]
public sealed class Configuration : PresetConfiguration