Unity.Multiplayer.Tools.NetworkSimulator.Runtime.BuiltInScenarios.RandomConnectionsSwap.Configuration
Specifies a ConnectionPreset that can be selected. PresetConfiguration
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Inherited MembersPresetConfiguration.ConnectionPreset
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()