Unity.Multiplayer.Tools.NetworkSimulator.Runtime.BuiltInScenarios.ConnectionsCycle
NetworkScenario that iterates through the Configurations list by order.
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InheritanceSystem.Dynamic.ExpandoObject
System.Dynamic.ExpandoObject
System.Dynamic.ExpandoObject
System.Dynamic.ExpandoObject
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Inherited MembersNetworkScenarioTask.Start(INetworkEventsApi)
NetworkScenarioTask.Dispose()
NetworkScenario.IsPaused
NetworkScenario.OnPause()
NetworkScenario.OnResume()
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
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Namespace: System.Dynamic.ExpandoObject#
Assembly: Tools.dll#
Syntax#
Properties#
ConfigurationsThe list of configuration used to define ConnectionPreset and the ChangeIntervalMilliseconds. ConnectionsCycle.Configuration
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Declaration#
Property ValueType | Description |
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System.Collections.Generic.ICollection\<ConnectionsCycle.Configuration> |
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Methods#
Run(INetworkEventsApi, CancellationToken)#
Declaration#
ParametersType | Name | Description |
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INetworkEventsApi | networkEventsApi | |
CancellationToken | cancellationToken |
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ReturnsType | Description |
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Task |
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OverridesNetworkScenarioTask.Run(INetworkEventsApi, CancellationToken)